Monday, 22 April 2013

Questionnaire

This is the questionnaire that i produced and i have had 69 people fill it out, the results will be on a separate post:


Thank you for taking the time to complete this questionnaire. The answers you provide for the following questions will form part of a research project studying the listener’s preference between 5.1 surround sound and stereo music. If you have any queries about this questionnaire please contact:


Occupation: __________________________


Please circle your answers to the following questions:


1. Do you own a 5.1 Surround Sound system?

Yes / No


2. If no, would you ever consider purchasing one?

Yes / No


3. If no again, why do you NOT want to purchase a 5.1 surround sound system?
____________________________________________________________________________________________________________________________

4. If you do own a 5.1 surround sound system what kind of media do you use it most for? (Please circle a MAXIMUM of 3 answers)

Games / Film / Television / Radio / Music

5. Do you own any music material that is in 5.1 surround sound format?

Yes / No / Don’t Know

6. Given the choice would you rather listen to your music in 5.1 surround or stereo and why?
Stereo / 5.1 surround sound
____________________________________________________________________________________________________________________________

7. How do you currently purchase/access most your music?
Download / Streaming / CD / Radio


8. How do you currently listen to the majority of your music? E.g. Ipod etc.
______________________________________________________________


Sunday, 21 April 2013

Aim, Objectives and Deliverables


Throughout the past century the Music Industry has seen different sound reproduction systems come and go, from the mono phonograph to the ten-point-two system in development by Tomlinson Holman and colleagues. This is due to technological advancements and the creation of the computerized society we live in today. The Audio Industry has always strived towards reproducing sound to the highest fidelity, and it is this endeavour that has driven the people of the Audio Community to invent new technologies in an attempt to bring high fidelity sound to the masses.   

The Music industry has adopted one sound reproduction system as its standard and it is known as Stereo, which comes from the Greek stereo, which means solid body. Allan Blumlein from EMI in England first applied to patent the Stereo system in 1931 and it was accepted in 1933, the same year as other advancements in stereo reproduction from America’s Bell Laboratories that will be discussed in more depth later on. Blumlein describes in patent 394,325, a two-channel sound reproduction system (see fig.1) alongside stereo recording techniques such as Binaural Recording.

(Figure.1 - Allan Blumlein’s diagram of the Stereo Reproduction System from patent 394,325)

It was this patent that lead to a new age in sound reproduction and was the basis for all multichannel systems to come in later years. The patent also covered how to record stereo sound on to disc by the use of two groove walls at right angles to each other and 45 degrees to the vertical. These inventions by Blumlein would allow Stereo Sound Reproduction to become available to the masses and would be promoted as “high fidelity” sound to the public.

Other attempts at achieving high fidelity sound reproduction, however, have not been so successful. I speak, of course, about the Quadrophonic Era: one of the first multichannel reproduction systems available to be purchased by the public. This 4-channel system was created in the early 1970’s and failed to become a new standard method of reproduction. This was due to many different factors that will be discussed more in depth later.


Although the Quadrophonic System failed in the mass market, a new format would not share the same fate. The Five-point-one Surround Sound System was standardized and named in 1987. However, it was not standardized for the Music Industry but for film. The five stands for the five speakers/channels placed left, centre, right, left surround and right surround. The point-one speaker/channel is for Low-frequency Enhancement also known as a Subwoofer; this speaker is for low frequencies only with a greater headroom of 10dB than the other five speakers/channels (see fig.2).

(Figure.2 – Five-point-one Surround Sound Speaker placement diagram)

The Five-point-one System has not quite shared the same fate as the Quadrophonic System. It has become the standard format for the Film Industry and is becoming evermore increasingly popular throughout the Games Industry with the invention of Surround Sound Headphones.

“In modern times we see it (Surround sound) firmly established in applications accompanying a picture for movies and television, but in other areas such as purely for music reproduction broad success has been more elusive.”
(Holman, 2008)

From the point of view of a sound engineer this raises some questions:

“Why has the Five-point-one System become standard for audio reproduction in the Film Industry but not for the Music Industry? Does this system share the same fate as the Quadrophonic System in terms of its uses in the Music Industry? Or will the future hold more success for Surround Sound purely for music reproduction?”


Aim:
An investigation into the listener preference between stereo and 5.1 surround sound music. This study is purely investigating the listener preference between the two playback formats' uses in music reproduction.

Objectives:

1. Define the main differences between stereo and 5.1 surround music production.


2. Produce 5.1 Surround Sound mixes of two pieces of music from contrasting genres.


3. Test the Listener Preference between the Surround Sound mix and the original Stereo mix of the two   contrasting pieces of music.


4. Find out how people currently purchase, access and playback their music.

Deliverables:

1.1 Glossary of Terms - appendix A
1.2 Definition of production process - appendix B
2.1 How i created mixes section in dissertation
2.2 Final mixes in Honours Portfolio
3.1 Test methodology and results in dissertation 
3.1 Test session in Honours portfolio
4.1 Questionnaire methodology and results section in dissertation

Surround Sound File Formats

Surround formatNumber of channelsTypes of channelsType of media with which the format may be used
Dolby® Pro Logic®4
  • 2 discrete, full-bandwidth channels (front left and right)
  • 1 matrixed, full-bandwidth channel (center)
  • 1 matrixed, limited-bandwidth channel (surround left and right)
  • stereo and Dolby Surround-encoded VHS movies and broadcast TV programs
  • can be downconverted from any Dolby Digital source
Dolby Pro Logic II5.1
  • 2 discrete, full-bandwidth channels (front left and right)
  • 3 matrixed, full-bandwidth channels (center, surround left and right)
  • 1 subwoofer channel via Pro Logic II's bass management
  • stereo and Dolby Surround-encoded VHS movies and broadcast TV programs
  • stereo music
  • some video games
Dolby Digital(AC3)up to 5.1
  • 5 discrete, full-bandwidth channels (front left and right, center, surround left and right)
  • 1 discrete LFE channel (subwoofer)
  • all DVDs
  • some broadcast HDTV
  • some satellite and cable TV
  • some video games
DTS®5.1
  • 5 discrete, full-bandwidth channels (front left and right, center, surround left and right)
  • 1 discrete LFE channel (subwoofer)
  • some DVDs are DTS-encoded
  • some CDs are DTS-encoded
DTS Neo:6up to 6.1
  • 2 discrete, full-bandwidth channels (front left and right)
  • 3 or 4 matrixed, full-bandwidth channels (center, surround left and right, and back surround)
  • 1 subwoofer channel via DTS Neo:6's bass management
  • most audio sources connected to a Neo:6-capable receiver
Dolby Pro Logic IIxup to 7.1
  • 2 discrete, full-bandwidth channels (front left and right)
  • 5 matrixed, full-bandwidth channels (center, surround left and right, and back right and left surrounds)
  • 1 subwoofer channel via Pro Logic IIx's bass management
  • most audio sources connected to a Pro Logic IIx-capable receiver
Dolby Pro Logic IIzup to 9.1
  • 2-7 discrete, full-bandwidth channels, depending on audio source (front left and right, center, surround left and right, and back right and left surrounds)
  • 2-7 matrixed, full-bandwidth channels, depending on audio source (front right height, front left height, center, surround left and right, and back right and left surrounds)
  • 1 subwoofer channel (discrete, or via Pro Logic IIx's bass management, depending on audio source)
  • most audio sources connected to a Pro Logic IIz-capable receiver
Dolby Digital EX6.1
  • 5 discrete, full-bandwidth channels (front left and right, center, surround left and right)
  • 1 matrixed, full-bandwidth channel (back surround)
  • 1 discrete LFE channel (subwoofer)
  • some DVDs are Dolby Digital EX-encoded
  • regular Dolby Digital 5.1 DVDs can also be used with a Dolby Digital EX decoder
THX Surround EX™6.1
  • 5 discrete, full-bandwidth channels (front left and right, center, surround left and right)
  • 1 matrixed, full-bandwidth channel (back surround)
  • 1 discrete LFE channel (subwoofer)
  • can decode any Dolby Digital or Dolby Digital EX source
  • can be used to enhance Pro Logic, Pro Logic II, DTS, or DTS-ES decoding
DTS-ES™6.1
  • 6 discrete, full-bandwidth channels (front left and right, center, surround left and right, and back surround)
  • 1 discrete LFE channel (subwoofer)
  • some DVDs are DTS-ES-encoded
  • regular DTS 5.1 DVDs can also be used with a DTS-ES decoder
Dolby Digital Plus7.1
  • 7 discrete, full-bandwidth channels (front left and right, center, surround left and right, and back left and right surround)
  • 1 discrete LFE channel (subwoofer)
  • some Blu-ray discs are encoded with Dolby Digital Plus
  • can be downconverted for playback on a 5.1-channel system
Dolby TrueHD (lossless)7.1
  • 7 discrete, full-bandwidth channels (front left and right, center, surround left and right, and back left and right surround)
  • 1 discrete LFE channel (subwoofer)
  • some Blu-ray discs are encoded with Dolby TrueHD
  • can be downconverted for playback on a 5.1-channel system
  • as a lossless format, offers sound that's "bit-for-bit" identical to the original recording for more detailed, accurate surround sound
DTS-HD™7.1
  • 7 discrete, full-bandwidth channels (front left and right, center, surround left and right, and back left and right surround)
  • 1 discrete LFE channel (subwoofer)
  • some Blu-ray discs are encoded with DTS-HD
  • can be downconverted for playback on a 5.1-channel system
DTS-HD Master Audio (lossless)7.1
  • 7 discrete, full-bandwidth channels (front left and right, center, surround left and right, and back left and right surround)
  • 1 discrete LFE channel (subwoofer)
  • some Blu-ray discs are encoded with DTS-HD Master Audio
  • can be downconverted for playback on a 5.1-channel system
  • as a lossless format, offers sound that's "bit-for-bit" identical to the original recording for more detailed, accurate surround sound

Saturday, 20 April 2013

Difference in mixing for surround



The main aim of the mixing stage in music production is to create a complete sonic image in which you can distinguish each individual part. Attention to one instrument such as guitar should result in a continuous performance on which the listener can concentrate. Like wise with the lead vocal, the listener should be able to distinguish all of the words. In order to create such a sonic image for a two-channel reproduction system like stereo, bass and lead instruments, such as bass guitar and lead vocals, must first be compressed then equalized to minimize the effects of frequency masking. This is basically so that the listener can distinguish instrument without too much mutual interference. Two-channel stereo can be seen as a “small box” in which to put program content; each part has to be carefully tailored to show through the medium. (Holman, 2008, pg. 108)

With systems, such as the 5.1 system, these effects are minimized due to a larger number of channels for the instrumentation to be spread across. This creates a greater likelihood that the listener can follow multiple instruments simultaneously. From the point of view of a sound engineer this makes the mixing process a lot easier, rather than having to compress and equalise instruments in order to squeeze them into two channels, they can be spread across five channels with low-end frequencies being dedicated to the sixth subwoofer channel. Thus, the actual physicality’s of the 5.1 system minimize unwanted effects that sound engineers have been dealing with for years in mixing for two channels.  

Not only this but effects such as reverb can be utilised to a better degree in the 5.1 system compared to stereo. The purpose of reverb is to simulate the sound and size of a room, however in two-channel stereo, reverb can only be implemented between the two channels in front of the listener. This is not ideal in terms of room simulation, as in real life situations; sound does not travel straight from the source to the listener but reflects all around them, bouncing off walls and objects until it dissipates. The 5.1 system has the capabilities of simulating these reflections more accurately as they can be reproduced all round the listener rather than just from the front in the case of two-channel stereo.

Overall the mixing process can be seen as easier with the 5.1 system compared to two-channel stereo. This is due to the fact that the physicality’s of the 5.1 system minimize some of the main problems encountered when mixing for two channels. Not only this but it gives a better representation of existing effects such as reverb. This enables sound engineers to become more creative in the mixing process, allowing less time to be spent on solving how to reduce unwanted effects that would be encountered when mixing for two channels. 

Thursday, 18 April 2013

Exposition 5

I have purchased some surround sound headphones for my exposition, these are not virtual surround headphones but true 5.1 headphones relying on the head related transfer function. They have three speaker in each cup angled at 12 degrees:

http://www.roccat.org/Products/Gaming-Sound/ROCCAT-Kave-5-1/

The good thing about these headphones is that they have a mixer, which will allow visitors of my exhibition to interact with my media and alter the levels of the centre, front, rear and sub channels. Not only this but i will also have a stereo set of headphones to allow the visitor to compare, that of course being the whole nature of my project.